Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +6 to hit; reach 7 ft, one target. Hit: 13 (3d6 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +6 to hit; reach 5 ft, one target. Hit: 8 (4d4 + 4) bludgeoning damage. Target also makes a DC 10 CON save. On fail the bite wound gets infected and the player takes 2d6 poison damage after your next rest unless a heal spell is cast or they succeed a DC 10 CON save when you take your next rest.
Description
There's your average goat, even a giant goat, but this, this breed of goat has been bred for centuries by skilled goat breeders for the strongest goat possible. This is one such goat. Good Luck.
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