Large Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 42 (5d10 + 3)
Speed 50 ft., Swim 15 ft. Doesn't like to.
STR
20 (+5)
DEX
13 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws CON +5
Skills Survival +4
Condition Immunities Prone
Senses Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +6 to hit; reach 7 ft, one target. Hit: 13 (3d6 + 4) bludgeoning damage.

Bite. Melee Weapon Attack: +6 to hit; reach 5 ft, one target. Hit: 8 (4d4 + 4) bludgeoning damage. Target also makes a DC 10 CON save. On fail the bite wound gets infected and the player takes 2d6 poison damage after your next rest unless a heal spell is cast or they succeed a DC 10 CON save when you take your next rest.

Description

There's your average goat, even a giant goat, but this, this breed of goat has been bred for centuries by skilled goat breeders for the strongest goat possible. This is one such goat. Good Luck.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountain

Necromancergiddion

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