Armor Class
18
(plate armor)
Hit Points
127
(12d10 + 48)
Speed
40 ft., Swim 40 ft.
STR
18
(+4)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Aquan, Common
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Magic Weapons. The myrmidon's weapon attacks are considered magical.
Actions
Multiattack. The myrmidon makes three trident attacks.
Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5ft. or range (20/60 ft.), one target. Hit: 1d6 + 4 piercing damage or 1d8 + 4 piercing damage when wielded with two hands.
Freezing Strikes - Recharge (5-6). The myrmidon uses Multiattack. Each attack that hits deals an additional 1d10 cold damage. A target hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.
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