Medium Elemental, Neutral
Armor Class 18 (plate armor)
Hit Points 127 (12d10 + 48)
Speed 40 ft., Swim 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The myrmidon's weapon attacks are considered magical.

Actions

Multiattack. The myrmidon makes three trident attacks.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5ft. or range (20/60 ft.), one target. Hit: 1d6 + 4 piercing damage or 1d8 + 4 piercing damage when wielded with two hands.

Freezing Strikes - Recharge (5-6). The myrmidon uses Multiattack. Each attack that hits deals an additional 1d10 cold damage. A target hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.

 

Habitat: CoastalUnderwater

DragonsNDragons

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