Superior undeath - this creature is animated by Primordial Arcane, whenever this creature dies its soul remains in the body as a gentle repose effect would have. All undead reanimated in this way are aligned to ONLY ONE master, and cannot be turned to serve any other. Additionally this creature is immune to necrotic damage, and heals equal to half the damage negated.
False Light - This creature is treated as a Celestial instead of Undead, and treats all radiant damage as necrotic.
Laws of the Dead - Each undead within a visible range gain a number of benefits, and living creatures become debilitated while this creature is still conscious. Undead gain +5 to initiative rolls, as well as magical resistance. While any living creature is within 200ft if this creature they suffer from half movement speed, additionally any critical hit suffered or critical fail rolled will incur one of 4 curses. 1.) Target fails every subsequent roll automatically until the beginning of its next turn. 2.) Target rolls 3 hit die and immediately lose the amount rolled in maximum hit points until next short rest. 3.) Target becomes paralyzed until it can succeed a constitution saving throw 12 on the beginning of its turn. 4.) Target gains +3 stress as well as +3 stress taken from all sources until next short rest.
Proverb of Everlasting (3 times a day)- up to 5 undead within 60ft regain 4d4 healing, as well as 1 additional action on their next turn.
Proverb of Vengeance - 30ft range 20ft square, all creatures must succeed a constitution saving throw 16 or take 4d4 necrotic damage half on success, undead within this effect automatically fail their save.
Judgment - 40ft range +8 to hit, 6d4 force damage, +2 stress on hit. Target must succeed a charisma saving throw or be forced prone in prayer even if the target has no fathom of religion.
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