Fire Aura: At the start of each of Apollomon's turns, each creature within 5 feet of it takes 18 (4d8) fire damage, and flammable Objects in the aura that aren't being worn or carried ignite. A creature that touches Apollomon or hits it with a melee Attack while within 5 feet of it takes 18 (4d8) fire damage.
Companion Health: Apollomon's Health is equal to 50 + 18x Character level of that character/NPC that controls it
Mental Images: Apollomon cannot speak instead it communicated telepathically with
the use of mental images and feelings to convey its thoughts
Flame Absorption: When Apollomon is subjected to an attack that deals fire damage It takes no damage and instead regains health equal to the damage taken
Mega Timer: Apollomon can only stay in this form for 1 minute before reverting back into Coronamon.
Multiattack. Apollomon Can make 3 Solblaster attacks and 2 Phoebus Blow
Phoebus Blow. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit 13 (2d12) Fire damage. Plus 17 (2d10 + 6) Bludgeoning Damage
Solblaster. Ranged Weapon Attack: +11 to hit, range 120/600 ft., 1 target. Hit 27 (4d10 + 5) fire damage.
Arrows of Apollo Recharge (4-6): Apollomon Shoots arrows out to each creature of it's choice within 120ft radius Making a roll to hit each creature on a hit that creature takes (3d10+5) and must make a DC 20 Dexterity save or be knocked prone
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