Huge Celestial, Any Alignment
Armor Class 20 Natural Armor
Hit Points 374 (15d10 + 60)
Speed 60 ft., Fly 80 ft.
STR
22 (+6)
DEX
20 (+5)
CON
20 (+5)
INT
14 (+2)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws STR +12, CHA +11
Damage Immunities Cold, Fire
Senses Blindsight 30ft, Passive Perception 17
Languages All Flaremon understands all languages that it's owner/bonded one does but Can't speak or write it, , Telepathy 120ft
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Fire Aura: At the start of each of Apollomon's turns, each creature within 5 feet of it takes 18 (4d8) fire damage, and flammable Objects in the aura that aren't being worn or carried ignite. A creature that touches Apollomon or hits it with a melee Attack while within 5 feet of it takes 18 (4d8) fire damage.

Companion Health: Apollomon's Health is equal to 50 + 18x Character level of that character/NPC that controls it

Mental Images: Apollomon cannot speak instead it communicated telepathically with
the use of mental images and feelings to convey its thoughts

Flame Absorption: When Apollomon is subjected to an attack that deals fire damage It takes no damage and instead regains health equal to the damage taken

Mega Timer: Apollomon can only stay in this form for 1 minute before reverting back into Coronamon.

Actions

Multiattack. Apollomon Can make 3 Solblaster attacks and 2 Phoebus Blow

Phoebus Blow. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit 13 (2d12) Fire damage. Plus 17 (2d10 + 6) Bludgeoning Damage

Solblaster. Ranged Weapon Attack: +11 to hit, range 120/600 ft., 1 target. Hit 27 (4d10 + 5) fire damage.

Arrows of Apollo Recharge (4-6): Apollomon Shoots arrows out to each creature of it's choice within 120ft radius Making a roll to hit each creature on a hit that creature takes (3d10+5) and must make a DC 20 Dexterity save or be knocked prone

 

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