Angelic Weapons. Brogul's weapon attacks are magical. When the Brogul hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Divine Awareness. The solar knows if it hears a lie.
Innate Spellcasting. Brogul's spellcasting ability is Wisdom(spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: sacred flame, [Tooltip Not Found]
3/day each: spirit guardians, dispel evil and good, resurrection
1/day each: mental prison, finger of death
Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.
Multiattack. Brogul makes two attacks. One with Morningstar and one with Bladed Wings. Also Brogul casts 1 spell or activates Monologue Mode.
Morningstar. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (2d8 + 6) bludgeoning damage plus 9(2d8) radiant damage.
Bladed Wings. Melee Weapon Attack: +11 to hit, range 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 9 (2d8) radiant damage.
Monologue Mode. Brogul gets 1d8 bonus to his AC, but has to subtract 1d6 from rolls to hit. Monologue Mode works until start of Brogul's next turn.
The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.
Teleport. The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Morningstar. Brogul makes 1 Morningstar attack.
Summon Choir (Costs 3 Actions). Brogul calls for the assistance of the lesser Grungles's of the Grungling court. Brogul summons 1d4-1 (minimum of 1) lesser Grungles. They resemble disembodied infant heads with white feathered wings. They use the stat block of the angel but have an AC of 12 and 1 hit point.
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