CoreWeave Spores. Any creature that starts its turn within 5 feet of the Slasher must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the Slasher's Spores for 1 Minute.
Unique Undead. When within 30ft of another CoreWeave Zombie or a CoreWeave Node, The CoreWeave Slasher resists turning undead effects.
Horrible Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Bone Scythe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than a construct or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Posted Jun 27, 2023CoreWeave Slashers
The most common form of CoreWeave mutation is the adaptation of muscle and bone into dangerous threats, and a distended/detached jaw filled with serrated teeth. A noxious cloud of spores tends to coalesce around these undead, so packs of them can be deadly. They are fast, dangerous and their poison is meant to disease and even paralyze humanoids in order to transfer the virus to them.