Armor Class
9
(natural armor)
Hit Points
500
(30d12 + 140)
Speed
40 ft.
STR
24
(+7)
DEX
8
(-1)
CON
20
(+5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
STR +10, CON +8
Damage Resistances
Bludgeoning, Necrotic, Piercing, Slashing
Condition Immunities
Blinded, Deafened, Exhaustion, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Blindsight 10 ft., Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a small of medium creature. The swarm can't regain hit points or gain temporary hit points.
Undead Nature. The swarm is made of small to medium undead that don't require air, food, drink, or sleep.
Actions
Gore. Melee weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 33 (4d12 + 7) piercing or 33 (4d12 + 7) slashing damage.
Comments