Armor Class
11
Hit Points
90
(9d10 + 36)
Speed
30 ft.
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +7, WIS +1
Skills
Athletics +7
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned, Stunned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
XenoViral Longevity. If damage reduces the CoreWeave Brute to 0 hit points, it must make a Constitution saving throw with a DC of 2 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
BoneClub Arm. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) bludgeoning damage.
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Posted Jun 27, 2023CoreWeave Brutes
A less common occurrence, when large groups or piled-up corpses are infected sometimes they will begin to grow into one another. The resulting amalgamation is a Brute, a towering body of twisted peach and pink flesh, heavy club arm made of dense bones, and a sturdy build to avoid being killed easily. They do not spread the infection the same way as other units, they are purely defenders of territory and nodes.