Armor Class
6
Hit Points
18
(4d8)
Speed
5 ft.
STR
3
(-4)
DEX
1
(-5)
CON
10
(+0)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Resistances
Necrotic, Poison
Condition Immunities
Blinded, Deafened, Frightened
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus or CoreWeave Zombie Corpse.
CoreWeave Spores. Any creature that starts its turn within 5 feet of the Node must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the Node's Spores for 1 Minute.
Actions
Multiattack. The fungus makes 1d4+1 Spore Vines attacks.
Spore Vines. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage.
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Posted Jun 27, 2023CoreWeave Nodes
When a corpse is destroyed beyond repair or mutated into a warped ball of flesh, it does not always turn into a weapon. Sometimes the headless body is used as a Node to overgrow and distribute the Xeno spores around almost like a fungus. If a living being wanders too close however, the pink fleshy vines will erupt from it in an attempt to destroy it using necrotic energy and infect it with spores to rise as a new Slasher.