Large Fey, Typically Neutral Good
Armor Class 14 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 25 ft., Swim 40 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
5 (-3)
Skills Athletics +4, Survival +5
Damage Resistances Bludgeoning, Cold, Piercing, Slashing
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Sylvan --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Psychic Charge. If the capricorn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be charmed [condition] until the end of its next turn.

Heightened Awareness. The capricorn has advantage on Insight, Investigation, and Perception checks that use smell or hearing. In addition, the capricorn can not be surprised unless it is unconscious or the target is invisible.

Magic Resistance. The capricorn has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The capricorn makes two attacks, one with its psychic ram and one with its hooves.

Psychic Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) psychic damage.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +2) piercing damage.

Bonus Actions

Aggressive. As a bonus action, the capricorn can move up to its speed toward a hostile creature that it can see.

Monster Tags: Misc Creaturefey

Habitat: CoastalMountain

stoksey

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