Psychic Charge. If the capricorn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be charmed [condition] until the end of its next turn.
Heightened Awareness. The capricorn has advantage on Insight, Investigation, and Perception checks that use smell or hearing. In addition, the capricorn can not be surprised unless it is unconscious or the target is invisible.
Magic Resistance. The capricorn has advantage on saving throws against spells and other magical effects.
Multiattack. The capricorn makes two attacks, one with its psychic ram and one with its hooves.
Psychic Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) psychic damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 +2) piercing damage.
Aggressive. As a bonus action, the capricorn can move up to its speed toward a hostile creature that it can see.
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