Charge. If Ayman moves at least 30 feet straight toward a target and then hits it with a melee weapon attack on the same turn, he can immediately follow that attack with a bonus action, making one attack against the target with his hooves attack.
Constructed Resilience. Ayman was created to have remarkable fortitude, represented by the following benefits:
- Ayman has advantage on saving throws against being poisoned.
- Ayman doesn't need to eat, drink, or breathe.
- Ayman is immune to disease.
- Ayman doesn't need to sleep, and magic can't put him to sleep.
Equine Build. Ayman counts as one size larger when determining his carrying capacity and the weight he can push or drag. In addition, any climb that requires hands and feet is especially difficult for him because of his equine legs. When he makes such a climb, each foot of movement costs him 4 extra feet instead of the normal 1 extra foot.
Sentry's Rest. When Ayman takes a long rest, he must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, Ayman appears inert, but it doesn't render him unconscious, and he can see and hear as normal.
Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Description
Tool Proficiency. Ayman is proficient with cartographer's tools.
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