Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Pikmin. The swarm can't regain hit points or gain temporary hit points
Distraction Any livin creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save (CON) or be nauseated for 1 round.
Headbutt (> Half HP) Melee Weapon Attack +3 to hit, reach 0 ft, 1 target in the swarm's space. Hit: (4d4) bludengeoning damage
Headbutt (< Half HP) Melee Weapon Attack +3 to hit, reach 0 ft, 1 target in the swarm's space. Hit: (2d4) bludengeoning damage
Launch Pikmin. RangedWeapon Attack: +4 to hit, range 25/50 ft., # target. Hit: (2d4 + 2) bludengeoning damage.
Controlled Hive Mind. Pikmin will typically avoid all larger creatures unless they are being controlled by the Pikmin Whistle.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Pikmin are Tiny humanoid plant-like monsters that come in a variety of different colors and forms. They typically live in colonies of 100 Pikmin and are usually docile and predator-aversive. However, if an Adventurer uses a Pikmin whistle, they may be compelled to attack and do the Master's bidding.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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