Medium Humanoid, Any Alignment
Armor Class 18 (studded leather, shield)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws DEX +7, CON +6, WIS +4
Skills Acrobatics +5, Perception +3, Stealth +8
Senses Darkvision 120 ft., Passive Perception 13
Languages Common, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the drow’s ranged attack rolls with a pistol. ignores half cover and three-quarters cover when making ranged attacks with a pistol.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Favored terrain. You have advantage on survival and nature checks and do not suffer the effects of difficult terrain.

Actions

Multiattack. The drow makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Pistol. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 14 (1d8 + 6) piercing damage

Reactions

drunken stuble. as a reaction to a successful roll a d4. Even result you reduce damage by half. On a 3 take no damage. On a 1 take 1.5x damage. 

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