Absolved. If there is another creature with this feature within 30 feet of this creature, then it gains advantage on saves to avoid being Frightened or Charmed.
Master Sentinel. A creature provokes opportunity attacks from the Armsman when it enters their range, and when the Armsman hits with an opportunity attack their target's speed becomes 0 until the end of its turn.
Multiattack. The Armsman makes two Heavy Spear attacks.
Heavy Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
For My Fellows (3/Day). As a reaction to a creature within 10 feet of the Armsman attacking a target other than the Armsman, they can make one Heavy Spear attack against the creature.
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