Medium Giant, Chaotic Neutral
Armor Class 13
Hit Points 35 (5d10 + 10)
Speed
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Ursine Senses. You have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve or rely on smell.

Actions

Shortsword Melee Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit:  7 (1d6 + 4) piercing damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

IAmTheDevilsWalkingStick

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