Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (splint)
Hit Points 50 (8d8 + 7)
Speed 35 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws CHA +4
Skills Insight +3, Intimidation +5, Perception +4, Persuasion +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison, Psychic
Condition Immunities Charmed
Senses Darkvision 60 ft, Passive Perception 14
Languages Redonian, Valnian
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Regeneration. At the beginning of each of his turns, Andresz regains 5 HP.

Escape (1/day). As an action, bonus action or reaction Andresz may teleport up to 50 feet anywhere.

Water. Whenever he begins and/or ends his turn in running water, he suffers 10 acid damage.

Sun. Whenever he is in the plain sun, Andresz has disadvantage on any attack or attribute rolls.

Magic. Andresz is a spellcaster. He has 7 spell points. Whenever he casts a spell, he expends spell points equal to the level of the spell.
He has access to the following spell:
Level 1. Compelled Duel, Hellish Rebuke
Level 3. Elemental Weapon (must use necrotic damage)

Actions

Multiattack. Andresz makes two attacks. Only one of those may be a bite.

Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 1d10 + 4

Unarmed Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 + 4 bludgeoning damage.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing + 2d6 necrotic. Regain a number of hitpoints equal to the necrotic damage dealt.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

wartrader

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