Regeneration. At the beginning of each of his turns, Andresz regains 5 HP.
Escape (1/day). As an action, bonus action or reaction Andresz may teleport up to 50 feet anywhere.
Water. Whenever he begins and/or ends his turn in running water, he suffers 10 acid damage.
Sun. Whenever he is in the plain sun, Andresz has disadvantage on any attack or attribute rolls.
Magic. Andresz is a spellcaster. He has 7 spell points. Whenever he casts a spell, he expends spell points equal to the level of the spell.
He has access to the following spell:
Level 1. Compelled Duel, Hellish Rebuke
Level 3. Elemental Weapon (must use necrotic damage)
Multiattack. Andresz makes two attacks. Only one of those may be a bite.
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 1d10 + 4
Unarmed Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 + 4 bludgeoning damage.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing + 2d6 necrotic. Regain a number of hitpoints equal to the necrotic damage dealt.
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