Fire Absorption. Whenever the Arc Tyrant Signet is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage.
Immutable Form. The Arc Tyrant Signet is immune to any spell or effect that would alter its form.
Magical Resistance. The Arc Tyrant Signet has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Arc Tyrants Weapons are magical.
Multiattack. The Arc Tyrant Signet makes two melee attacks and one ranged.
Slam. Melee Weapon Attack: + 13 to hit, reach 5 ft , one target, Hit: 20 (3d8+7) bludgeoning attack.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft, one target, Hit: 23 (3d10+7) slashing damage.
Velocity Cannon. Ranged Weapon Attack: +13, reach 100 ft line , 10 ft wide, Hit: 23 (3d10+7) Lightning damage
The Arc Tyrant Signet has 1 legendary action with his Legion Gauntlet choosing from the options below. only one legendary action can be used at a time and only at the end of another creatures turn. The Arc Tyrant Signet regains spent points at the start of his turn.
Description
This Creature is used for the Quest The Great Escape & The Dawning Of Light
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