Medium Fiend (Demon), Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 1500 (400d8 - 300)
Speed 20 ft., Fly 50 ft. (Hover)
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +18, DEX +18, CON +18, INT +18, WIS +18, CHA +18
Skills Deception +19, Persuasion +19
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Damage Immunities Fire, Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Truesight 500 ft., Passive Perception 20
Languages All
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Semi Telepathic. Bill is slightly telepathic, he can figure out names, and small desires but must make a deal and enter a creature’s mind to find bigger, more deep desires and secrets.

Omniscience/Precognition. Bill knows practically everything including: the exact date, time and cause of death for every creature in the multiverse except himself and creatures that he will kill or will kill him, the truth behind the gods, names, locations of significant places and items, the truth of conspiracies, he remembers things from different timelines, and knows everything that has ever happened, but is less certain of events in the future. He does not know his own fate. 

Self-Manipulation. Bill can change his size, color, voice and shape however he wants at will. None of which will change his stats except for size which he cannot increase beyond 30 feet in any direction.

Dream God. Bill can manipulate the dreams of creatures within 100 miles of him. He can either give the creatures he chooses within the radius nightmares or enter the dreams of a single creature and gain full control over the dream. This does not grant him access to the Mindscape. While inside a creature’s dream Bill can do anything he wants as long as it does not kill the dreaming creature.

Actions

Multiattack. Bill makes two melee attacks, one blue fire attack and one laser eye attack.

Unarmed Strike. Bill makes an attack with his fist: +19 to hit, reach 5 ft., 1 target. Hit: 45 (10d8) bludgeoning damage and target is knocked prone. 

Blue Fire Hurl. Bill hurls a ball of blue flame: +19 to hit, range 50/120 ft., 1 target. Hit: 44 (8d10) fire damage.

Laser Eye. Bill shoots a laser from his eye: +19 to hit, range 150/500, 1 target. Hit: 55 (10d10) radiant damage. Any surface the laser touches is melted. any creature walking through it takes 1d12 fire damage. The laser melts one square or five feet.

Illusions. Bill can create illusionary creatures and objects no larger than 30 feet in any direction. He can also change existing illusions into something else.

Bonus Actions

Limb Fabrication. Bill fabricates up to four new limbs. He gains one extra melee attack for each one.

Deals. Bill makes a deal by shaking hands with a willing creature. Bill is not required to fulfill his end of the deal. He can use the terms of a deal to pull out a soul and inhabit a creature’s body in which he gains their stats but does not gain access to their mind, or he can use the deal to gain access to the mindscape through the creature or some other goal, either way Bill’s physical form is left behind as a stone statue. He can exit the mind or body at any time. It is possible to follow Bill into a creature’s mind. A creature can figure out how with a successful DC 20 investigation check.

Mimicking. Bill mimics something he has seen. This mimicry can be revealed as an illusion by a successful DC 26 investigation check. Bill will know basic info due to his telepathic ability. Bill can also alter his form however he wants as long as it would not change his stats.

Telekinesis. Bill manipulates objects and people as if with a telekinesis spell.

Legendary Actions

Bill can take 5 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Bill regains spent legendary actions at the start of its turn.

Third Dimension Mind Access (Costs 1 Action). Bill can drag a target into the mind scape. He does not gain information, and usually only does this to try and make a deal. He will spit them back out at the exact time that he pulled them into it. There is no save to prevent this, Bill automatically succeeds. Bill has total control over this dimension. When the target is spat out of the dimension they realize that they have been sleeping and awaken. If Bill kills the target while in the Mindscape in this way the target is returned to the normal world with no loss of hit points.

Description

Bill Cipher
 

Is he watching me?

CAESER
ATBASH
A1Z26

Bill has proven himself to be one of the friendliest and most trustworthy individuals that I've ever encountered in my life. What a guy! I honestly can't trust him more. Not evil in any way, Bill is a true gentleman.

BILL CAN'T BE TRUSTED!
Beware Bill. The most powerful and dangerous creature I've ever encountered. Whatever you do, never let him into your mind.
If he gains physical form then all is lost!
It is possible to follow the demon into a person's mind and prevent his chaos
One must simply recite this incantation: Fidentus omnium. Magister mentium. Magnesium ad hominem. Magnum opus. Habeas corpus. Inceptus Nolanus overratus. Magister mentium. Magister mentium. Magister mentium.
DO NOT SUMMON AT ALL COSTS!

Monster Tags: Demon Lord

Frtuhgoituh

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