Medium Undead, Neutral Evil
Armor Class 16
Hit Points 55 (11d10)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. Cleaver Zombies get 2 Slash attacks

Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Description

Cleaver Zombies are similar to ordinary zombie but the necromancer has modified it to be a weapon of war.  they install metal plates into it to give it better armor and replace its arms with large blades such as Great axes.

Usually Cleaver Zombies are created from the remains of larger humanoids such as Goliaths or Bugbears.

Habitat: Urban

p10dibb

Comments

Posts Quoted:
Reply
Clear All Quotes