Spell Immunity: The Blue Dragon is immune to any spells using 4th level spell slot or lower.
Wing Beat: Melee Weapon Attack: +13 to hit, reach 35 ft., 5 targets. Hit: 20 (5d6 + 4) bludgeoning damage. The target(s) is also knocked prone.
Tail Whip. Melee Weapon Attack: +12 to hit, reach 15 ft., 5 targets. Hit: 11 (3d4 + 5) bludgeoning damage, + 8 (2d6 + 2) slashing damage.
Lightning Breath. Ranged Weapon Attack: +10 to hit, range 40/300 ft., 1 target. Hit: # (4d6 + 6) lightning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A huge blue dragon, with a distinctive large horn on it's snout.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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