Medium Plant, Any Alignment
Armor Class 7 natural armor
Hit Points 16 (1d4)
Speed 10 ft.
STR
2 (-4)
DEX
3 (-4)
CON
3 (-4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 3
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

bleeding spores a mushroom that saps out red goo that gives dysentery when ingested

 

Actions

force feed prey must succeed a dex save of above 16, or they get dysentery (must poop in the next 3 minutes or you will take 3 damage per minute you don't poop)

Bonus Actions

splits into 2 Fungai but also splits the needed saving throw in half and splits health

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

white bumpy and looks like multiple clumps of foam with red balls of sap secreting from body 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrassland

Donutdoom

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