Large Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 94 (10d10 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
5 (-3)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages Terran
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Crystaline Carapace. The elemental has advantage on saving throws that would cause half damage on a success or full damage on a failure.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Prismatic Breath. (Recharge 5–6) The elemental exhales blue crystal shards in a 20-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 15 (5d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Description

Deep within the cavernous body of a Cragmaw, an earthen beast slumbers. The Heart of the Cragmaw beats as the walls shake. The Cragmaw's Heart is the guardian of its body, and will not tolerate intruders as it obliterates them with ferocious concussive attacks and breaths of fragmented crystal.

Habitat: ForestMountainUnderdark

justkramming

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