Medium Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft., Burrow 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force, Poison, Psychic
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks, two slash attacks, or one of each.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Slash. Melee Weapon Attack: +8 to hit, reach 10 ft., two targets within 5 feet of each other. Hit: 16 (2d10 + 5) slashing damage.

Description

Crystal earth elementals are smaller and faster than their bulkier kin, and are only found underground in areas with large crystal deposits. They have sturdy, sharp crystals jutting at random angles all across their bodies. These crystals give them a varied fighting style from regular earth elementals and also act as sort of antennae, absorbing psychic and force damage.

Habitat: Underdark

DustinOmega

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