Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Multiattack. The elemental makes two slam attacks, two slash attacks, or one of each.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Slash. Melee Weapon Attack: +8 to hit, reach 10 ft., two targets within 5 feet of each other. Hit: 16 (2d10 + 5) slashing damage.
Description
Crystal earth elementals are smaller and faster than their bulkier kin, and are only found underground in areas with large crystal deposits. They have sturdy, sharp crystals jutting at random angles all across their bodies. These crystals give them a varied fighting style from regular earth elementals and also act as sort of antennae, absorbing psychic and force damage.
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