Armor Class 18 (natural armor)
Hit Points 6 (5d4)
Speed 0 ft., Fly 30 ft.
STR
1 (-5)
DEX
20 (+5)
CON
10 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +7
Damage Immunities Fire, Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Typically used to heat Bavlorna’s cauldron in area D18, six of these coals were brought to the balloon factory by saboteurs who wanted to burn it down. The coals are Tiny animated objects that skip and bounce around.

Actions

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. 

Hit: 2 (1d4) fire damage, and the target catches fire if it is flammable. Until a creature takes an action to douse the fire, the target takes 2 (1d4) fire damage at the start of each of its turns.

Description

Throwing a bucket of water on a coal requires a successful ranged attack, and the bucket is treated as an improvised weapon. A bucket of water deals 1d6 damage to a coal. An animated coal that is submerged in water takes the damage at the start of each of its turns until it is no longer submerged. A coal reduced to 0 hit points is inanimate and harmless.

LadyWhyFi

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