Hard Skin. -1d4 from all enemy attacks.
Summon Clay Golem. Summon 1 clay golem once every other turn.
Tentacle Whip. Melee Weapon Attack: +3 to hit, reach 15 ft., 3 target. Hit: 1 (1d20 + 0) [bludgeoning] damage.
Flaming Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (2d12 + 0) [Fire & Slashing] damage.
Fire Breath. RangedWeapon Attack: +3 to hit, range 20/30 ft., 1 target. Hit: 1 (3d12 + 0) [fire] damage.
Carroc has 4 legendary actions with a 2 turn cooldown.
Tentacle Lift (Costs 2 Actions). Use 3 Tentacles to lift 30ft into the air. Each Tentacle must be defeated before attacking the Carroc. Each Tentacle has 10hp.
Tentacle Trap(Costs 1 Actions). Choose 1 enemy to entrap in a Tentacle bind. Enemy must make a str savng throw of 13 or higher for every turn they are entraped. If the succeed they escape. If they fail take 1d4 bludgeoning damage.
Description
A 40ft tall dragon with 7 grotesque tentacles and an exposed Flaming bone arm. The Carroc rules the seas and deserts. It terrorizes coastal villages and destroys armies with one breath.
Lair and Lair Actions
The lair is damp yet heated. The walls drip with acid. Geysers can be heard in the distance accompanied with a deep growl. Acid puddles bubble as you enter.
Lair Actions
On initiative counts 3,4,&5 (losing initiative ties), the [Carroc] takes a lair action to cause one of the following effects; the [Carroc] can’t use the same effect two rounds in a row:
- Geysers erupt causing enemies to make a dex saving throw of 12 or higher to dodge. If they fail take 2d6 fire damage.
- Acid drips from the ceiling dealing 1d4 acid damage to all enemies
Previous Versions
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6/29/2023 11:43:39 PM
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Coming Soon
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