Huge Dragon, Chaotic Evil
Armor Class 15 Natural
Hit Points 70 (3d20 + 4)
Speed 30 ft., Swim 50 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
15 (+2)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws STR +9, WIS +9
Skills Deception +2, History +2, Intimidation +4
Damage Resistances Cold, Piercing, Slashing
Damage Immunities Bludgeoning, Fire
Condition Immunities Charmed, Deafened, Petrified
Senses Darkvision, Passive Perception 12
Languages Aquan, Deep Speech, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Hard Skin. -1d4 from all enemy attacks.

Actions

Summon Clay Golem. Summon 1 clay golem once every other turn.

Tentacle Whip. Melee Weapon Attack: +3 to hit, reach 15 ft., 3 target. Hit: 1 (1d20 + 0) [bludgeoning] damage. 

Flaming Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (2d12 + 0) [Fire & Slashing] damage. 

Fire Breath. RangedWeapon Attack: +3 to hit, range 20/30 ft., 1 target. Hit: 1 (3d12 + 0) [fire] damage.

Legendary Actions

Carroc has 4 legendary actions with a 2 turn cooldown.

Tentacle Lift (Costs 2 Actions). Use 3 Tentacles to lift 30ft into the air. Each Tentacle must be defeated before attacking the Carroc. Each Tentacle has 10hp.

Tentacle Trap(Costs 1 Actions). Choose 1 enemy to entrap in a Tentacle bind. Enemy must make a str savng throw of 13 or higher for every turn they are entraped. If the succeed they escape. If they fail take 1d4 bludgeoning damage.

Description

A 40ft tall dragon with 7 grotesque tentacles and an exposed Flaming bone arm. The Carroc rules the seas and deserts. It terrorizes coastal villages and destroys armies with one breath.

Lair and Lair Actions

The lair is damp yet heated. The walls drip with acid. Geysers can be heard in the distance accompanied with a deep growl. Acid puddles bubble as you enter.

Lair Actions

On initiative counts 3,4,&5 (losing initiative ties), the [Carroc] takes a lair action to cause one of the following effects; the [Carroc] can’t use the same effect two rounds in a row:

  • Geysers erupt causing enemies to make a dex saving throw of 12 or higher to dodge. If they fail take 2d6 fire damage.
  • Acid drips from the ceiling dealing 1d4 acid damage to all enemies

Previous Versions

Name Date Modified Views Adds Version Actions
6/29/2023 11:43:39 PM
0
0
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Coming Soon

Monster Tags: Dinosaur

Habitat: CoastalDesertMountainUnderwater

Synister72

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