Armor Class
12
Natural armor
Hit Points
30
(3d20)
Speed
45 ft.
STR
12
(+1)
DEX
20
(+5)
CON
17
(+3)
INT
1
(-5)
WIS
3
(-4)
CHA
8
(-1)
Saving Throws
DEX +7, CON +5
Damage Vulnerabilities
Lightning
Damage Resistances
Acid, Cold
Damage Immunities
Psychic, Thunder
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Invisible, Petrified, Prone, Restrained, Stunned, Unconscious
Senses
Truesight 120 ft, Passive Perception 1
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Unrestrainable. This monster has advantage on dexterity and constitution checks.
Actions
Crash. The monster crashes into targets in a 5 by 10 cone forcing a DC 14 Constitution check or grappling the opponent who know has to remake the check each turn until they get up, as well as dealing 1d8 damage.
Reactions
Fluid. When being attacked, the monster can choose to force disadvantage. This can only be used twice.
Description
The animated wave is a large amount of water animated by magic to attack intruders.
Comments