Large Plant, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 225 (16d12 + 48)
Speed 20 ft., Swim 20 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
5 (-3)
CHA
3 (-4)
Skills Stealth +2
Damage Resistances Cold, Lightning
Condition Immunities Blinded, Deafened, Exhaustion
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Necrotic Absorption. Whenever the bloodvine is subjected to necrotic damage, it takes no damage and regains a number of hit points equal to the necrotic damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the bloodvine uses Life Drain on it.

Slam. Melee Weapon Attack: +4 to hit, reach 30 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a Long Rest. The target dies if this effect reduces its hit point maximum to 0.

Description

A mass of thick, blood-filled vines that attack anything that comes near. They are found in places where they can absorb the nutrients of corpses.

Habitat: ForestSwampUnderdark

silkarri

Comments

Posts Quoted:
Reply
Clear All Quotes