Large Construct, Typically Lawful Evil
Armor Class 17 (natural armor)
Hit Points 195 (8d20 + 32)
Speed 10 ft.
STR
14 (+2)
DEX
4 (-3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws CON +6, WIS +4
Skills Perception +6
Damage Vulnerabilities Bludgeoning
Damage Resistances Slashing
Damage Immunities Fire, Necrotic, Poison, Psychic
Condition Immunities Deafened, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Thri-kreen
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shutdown. If targeted by dispel magic, the Mechanoid must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

Unusual Nature. The Mechanoid doesn’t require air, food, drink, or sleep.

Actions

Before you decide where this spawns you must decide between the three different types of centipede. Blaster, Gunner, or Burner. Once this is decided the centipede cannot use the other Fire (Weapon) actions. The Burner and Blaster centipede can attack only once per turn while the Gunner can attack twice per turn.

(Burner)  Fire Inferno Cannon. Ranged Weapon Attack: +6 to hit, reach 15ft ., Single Target. Hit: 10 (3d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

(Blaster) Fire Heavy Charge Blaster. 
Ranged Weapon Attack: +4 to hit, The centipede sporadically shoots in a 15ft cone. Hit: 6 (3d8 + 4) piercing damage

(Gunner) Fire Minigun. Ranged Weapon Attack: +4 to hit, The centipede sporadically shoots in a 15ft cone. Hit: 6 (1d8 + 2) piercing damage


Ram. Melee Weapon Attack: +4 to hit, range 5 ft., one target. (1d6 + 1) Blunt.

Description

Heavy combat mechanoids that glide on dozens of tiny legs. Their thick carapace and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics.

The body of a centipede consists of six large ring-like structures making up the bulk of its body. Each ring is heavily armored although as the rings get further from the body the amount of armor decreases. Depending on which class of centipede the head and first ring change. If its a gunner (the most common variant) The mandibles are blunted and the face has one central eye with 3 extra eyes on each side of it, and the first ring is flatter. If its a burner vents can be seen on the first ring and the mandibles are sharpened, although it only has the one central eye. A blaster has sharpened mandibles and two eyes either side of the central eye with a round first ring

Mechanoids communicate with each other by means of clicks, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly. 

Centipedes will move to a position in which a human is visible and within range of their main weapon and it will fire at the target. if the target is within 5 feet of the Centipede it is unable to fire its weapon accurately and resorts to melee combat, by attempting to ram the opponent, although it can still fire its main gun although aiming it will be at disadvantage.

 

Tim_The_Swordsman

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