Large Construct, Lawful Neutral
Armor Class 17 Natural Armour
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
11 (+0)
WIS
11 (+0)
CHA
10 (+0)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft, Passive Perception 14
Languages Common, Gnomish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The Arc Tyrant is immune to any spell or effect that would alter its form.

Magic Resistance. The Arc Tyrant has Advantage on saving throws against spells and other magical effects.

Magic Weapons.  The Arc Tyrants weapons are magical

Actions

Multiattack. The Arc Tyrant makes two attacks.

Triden Assault. Melee Weapon Attack: +10 to hit, reach 15 ft line,  target 10 ft wide, Hit 19 (3d8+6) bludgeoning damage. (Requires a 5 ft run up) Creatures hit have to make a DC 15 Strength saving throw or be knocked prone

Acceleron Strike. Melee Weapon Attack:  + 10 to hit, reach 5 ft, one target, Hit  20 (3d10+4) slashing damage.

Vecktrian Fury. Ranged Weapon Attack: + 10 to hit , reach 50 ft, one target, Hit 16 (2d10+5) Piercing damage plus 13 (2d6+5) Lightning or Fire Damage

 

Description

This Creature is encountered in the Quest The Great Escape & The Dawning of Light.

The_Coded_D20

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