Legendary Resistance (3/Day). If Chucky fails a saving throw, he can choose to succeed instead.
Multiattack. Chucky makes two attacks with his knife or one attack with his knife and one with his bite.
Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Taunting Laughter (Recharge 5-6). Chucky emits a malicious laughter that affects all creatures within a 20-foot radius. Each creature must make a DC 13 Wisdom saving throw or become frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
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