Small Construct (Human), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (10d6 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +5, Sleight of Hand +6, Stealth +6
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 Feet, Passive Perception 12
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Legendary Resistance (3/Day). If Chucky fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Chucky makes two attacks with his knife or one attack with his knife and one with his bite.

Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Taunting Laughter (Recharge 5-6). Chucky emits a malicious laughter that affects all creatures within a 20-foot radius. Each creature must make a DC 13 Wisdom saving throw or become frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

jaslinger

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