Bonemerang. Bone Joe throws a Bone Boomerang that deals 6(1d4+4) bludgeoning damage
Multi-Attack. Bone Joe has two (2) sets of extra arms, each arm has 31(5d10+4) HP and allows to attack 2 extra times, once per set of arms.
When both arms are removed, Bone Joe gains a +1 to AC, +10 to speed and +1 to Dexterity
Skelebros. Bone Joe can summons skelebros from the surrounding area. Roll 1d4 to determine how many Skeletons or Bone Naga appear. They have their own initiative and will protect Bone Joe.
Bone Dance. Bone Joe does a dance. His bones clink and Clack. He gains +5 AC for one (1) turn and all creatures within 30ft must make a wisdom saving throw or be frightened for one (1) minute.
Description
Bone Joe is a power-hungry and especially depraved necromancer with far too much imagination. He steals bones from people without killing them, leaving partially to entirely boneless people in varying states of being loose sacks of meat.
He adds these bones to his own twisted skeleton, which is by now far larger, containing altogether too many torsoes and extremities.
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