Angelic Weapons. The moth's weapon attacks are magical. When the moth hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The moth's spellcasting ability is Charisma (spell save DC 17). The moth can innately cast the following spells, requiring only verbal components:
At will: Faerie Fire, Guiding Bolt, Magic Missile, Moonbeam
1/day each: Confusion, Destructive Wave (radiant), Chain Lightning
Magic Resistance. The moth has advantage on saving throws against spells and other magical effects.
Multiattack. The moth makes two melee attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 [rollable](1d6 + 4) bludgeoning damage plus 18 (4d8)radiant damage.
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