Medium Celestial, Neutral
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +9, CHA +9
Skills Insight +9, Perception +9
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The moth's weapon attacks are magical. When the moth hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The moth's spellcasting ability is Charisma (spell save DC 17). The moth can innately cast the following spells, requiring only verbal components:

At will: Faerie Fire, Guiding Bolt, Magic Missile, Moonbeam

1/day each: Confusion, Destructive Wave (radiant), Chain Lightning

Magic Resistance. The moth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The moth makes two melee attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 [rollable](1d6 + 4) bludgeoning damage plus 18 (4d8)radiant damage.

 

TheMarredOracle

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