Magic Weapons. The marilith's weapon attacks are magical.
Reactive. The marilith can take one extra reaction every round in combat.
Multiattack. The marilith makes seven attacks: 3 with its longswords and one with its tail.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.
Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Parry. The marilith adds 3 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.
Description
The one time beautiful face of the creature now sports a grizzly scar, running from the scalp down the left side of its face passing over a ruined eye and leaving gaps in the cheek where its serpentine teeth poke through. Continuing down the torso its once porcelain skin now marked with deep cut scars. While its formerly graceful hexad of limbs had been reduced by half, the upper and lower arms on its left side seemingly severed, while the middle arm on the right side looks burned and charred. While its once vibrant green tail now bears the marks of constant struggle.
Previous Versions
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11/25/2023 8:05:50 AM
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17
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5
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Coming Soon
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