Innate Spellcasting. The ceustodaemon’s innate spellcasting ability is Charisma (spell save DC 11). The ceustodaemon can innately cast the following spells, requiring no material components:
At will: dimension door
3/day: fly, dispel magic
1/day each: hold monster, slow
Multiattack. The ceustodaemon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d10 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Lightning Breath (Recharge 5-6). The ceustodaemon exhales lightning in a 30-foot cone. Each creature in that are must succeed on a DC 15 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much damage on a successful one.
Comments