Large Fiend (Demon), Neutral Evil
Armor Class 15 (natural armor)
Hit Points 73 (8d10 + 32)
Speed 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws STR +7, CON +7, WIS +6
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft, Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Infernal, Telepathy 100 ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The ceustodaemon’s innate spellcasting ability is Charisma (spell save DC 11). The ceustodaemon can innately cast the following spells, requiring no material components:

At will: dimension door

3/day: fly, dispel magic

1/day each: hold monster, slow

Actions

Multiattack. The ceustodaemon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Lightning Breath (Recharge 5-6). The ceustodaemon exhales lightning in a 30-foot cone. Each creature in that are must succeed on a DC 15 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much damage on a successful one.

Monster Tags: Demon

KoomGER

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