Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Shape Change. The hammer form has +6 to damage rolls and the spear form has +3 AC.
Weapon. Melee Weapon Attack: +3 to hit, reach 8 ft., 1 target. Hit: 14 (1d12+ 2) bludgeon damage.
Liquid Bullets. RangedWeapon Attack: +2 to hit, range 15/20 ft., 1 target. Hit: 13 (1d12 + 1) piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Silverbomb (Costs 2 Actions). The warrior takes part of its body and throws it. It explodes on impact. The explosion has a 6x6 foot radius. Anyone caught in the explosion takes 1d10+2 damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This construct features hoplite-esque armor, but the main body is made of quicksilver. They are made using ancient magic. They were originally made only to protect, but the process of programming them is extremely difficult, and they were corrupted when the artificers started taking shortcuts. They are still advanced, so advanced in fact that it's their only flaw. *wink*
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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