Medium Humanoid (Tiefling), Chaotic Evil
Armor Class 19 Light Armor
Hit Points 75 (10d8)
Speed 40 ft., Walk 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
15 (+2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +4, DEX +6, CON +3, INT +4, WIS +2, CHA +3
Skills Stealth +12
Damage Resistances Cold, Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 18
Languages Abyssal, Common, Thieves' Cant, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Spellcasting. Vincent "Shadowblade" Corvus is a 10-level Rogue. His spellcasting ability is Intelligence (spell save DC 16 +6 to hit with spell attacks). Vincent "Shadowblade" Corvus has following Rogue spells prepared:

Cantrips (at will): Chill Touch, Fire Bolt, Gust, Infestation, shocking graspLightning Lure, Poison Spray, [Tooltip Not Found], Toll the Dead, Vicious Mockery.

1st level (4 slots): Absorb Elements, Burning Hands, Cause Fear, Hex, Ice Knife, Magic Missile, Shield, Thunderwave.

2nd level (3 slots): Absorb Elements, Burning Hands, Charm Person, Scorching Ray, Enthrall, Magic Missile, Shadow Blade, ThunderwaveInvisibility.

4th level (1 slot): Polymorph.

Sneak Attack

He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it.

Vincent does (5d6) of the damage type of the weapon.

Evasion

When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Magical Ambush

If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.

 

 

Actions

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 4) 

 

Bonus Actions

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 4) 

Cunning Action

He can take a bonus action on each of his turns to take the Dash, Disengage, or Hide action.

Reactions

War Caster.

He can cast his spells, even when holding something in both hands.

  • He have advantage on Constitution saving throws that he makes to maintain his concentration on a spell when he take damage.
Uncanny Dodge
When an attacker that he can see hits him with an attack, he can use his reaction to halve the attack’s damage against him.

 

Description

Personality Traits
Stealthy and observant, preferring to operate in the shadows. Cautious and patient, waiting for the opportune moment to strike. Fiercely protective of those he deems allies, willing to put himself in harm's way for their sake. Mysterious and brooding, often lost in thought.
Ideals
Freedom: Values personal freedom and detests being controlled or manipulated. Skill Mastery: Strives to perfect his craft and become the ultimate stealthy operative. Loyalty: Devoted to Isabella and the syndicate, willing to do whatever is necessary to protect their interests.
Bonds
Isabella and Ryker: Shares a deep loyalty and bond with Isabella and serves as one of her most trusted operatives. Syndicate Allies: Works closely with other syndicate members, particularly Dominic and Elena, relying on their skills.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

AndieTDK

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