Spellcasting. Vincent "Shadowblade" Corvus is a 10-level Rogue. His spellcasting ability is Intelligence (spell save DC 16 +6 to hit with spell attacks). Vincent "Shadowblade" Corvus has following Rogue spells prepared:
Cantrips (at will): Chill Touch, Fire Bolt, Gust, Infestation, shocking grasp, Lightning Lure, Poison Spray, [Tooltip Not Found], Toll the Dead, Vicious Mockery.
1st level (4 slots): Absorb Elements, Burning Hands, Cause Fear, Hex, Ice Knife, Magic Missile, Shield, Thunderwave.
2nd level (3 slots): Absorb Elements, Burning Hands, Charm Person, Scorching Ray, Enthrall, Magic Missile, Shadow Blade, Thunderwave, Invisibility.
4th level (1 slot): Polymorph.
Sneak Attack
He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it.
Vincent does (5d6) of the damage type of the weapon.
Evasion
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Magical Ambush
If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell this turn.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 4)
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 4)
He can take a bonus action on each of his turns to take the Dash, Disengage, or Hide action.
War Caster.
He can cast his spells, even when holding something in both hands.
- He have advantage on Constitution saving throws that he makes to maintain his concentration on a spell when he take damage.
Description
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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