Armor Class
19
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Hit Points
99
(9d20 + 9)
Speed
30 ft., Climb 60 ft., Burrow 30 ft., Swim 20 ft.
STR
19
(+4)
DEX
16
(+3)
CON
19
(+4)
INT
9
(-1)
WIS
8
(-1)
CHA
11
(+0)
Damage Vulnerabilities
Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances
Acid, Bludgeoning
Damage Immunities
Force
Condition Immunities
Blinded, Charmed, Incapacitated, Paralyzed, Poisoned, Stunned, Unconscious
Senses
Blindsight 60, Darkvision 120, Truesight 60, Passive Perception 21
Languages
Quori
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Blood Theft. they get healed by the same amount of damage they deal to other creatures.
Actions
Scythe Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., 3 targets. Hit: 33 (6d10 + 3) slashing damage.
Crunch. Melee Weapon Attack: +5 to hit, reach 15 ft., 3 targets. Hit: 22 (2d10 + 2) piercing damage.
Reactions
Dodge. On every attack used against it, it is able to roll a DC 20 saving throw to dodge, but only ten times per day.
Description
They are filthy beasts that break into silvervine to kill all humanoids, though they are kind of stupid. some are not evil, but most are. they are larger than humans, though smaller than Oni, that's what razdos are. Compressed are when they are melted into one smaller creature.
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