Multiattack. The infantry makes 5 Rifle attacks, or 1 dagger attack and 2 fist attacks.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage.
Rifle (75/day). Ranged Weapon Attack: +5 to hit, range 80/600 ft., 1 target. Hit: 10 (1d10 + 5) piercing damage for a short ranged attack, or 5 (1d10) piercing damage for a long ranged attack.
Grenade (5/day). The infantry pulls the needle from the grenade and has 5 seconds to throw it up to 60 ft. in any direction. The grenade travels 12 feet each second after it is thrown. The grenade explodes after 5 seconds, and all creatures within a 20 ft. radius of it take 4 (1d4 + 2) fire damage plus 2 (1d4) force damage plus 17 (2d12 + 4) piercing damage. All creatures within a 70 ft. radius of it take 10 (1d8 + 6) piercing damage.
Description
An american human infantry with a rifle.
Previous Versions
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5/22/2023 11:58:38 PM
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5/24/2023 3:20:56 AM
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7/2/2023 5:16:13 PM
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