Arrows of Affliction: Annabelle's arrows are tipped, after being hit by a arrow, the target must succeed a DC 25 CON save, or else the target is Poisoned, Blinded, and Deafened for 3 rounds. Succeeding this throw only poisons the target for one round
Sneak Attack: Annabelle has advantage on attack rolls made on targets that cannot see her. Attacks made against Blinded targets deal 20 extra damage
Brimstone Aura: Radiant magic in a 120ft radius around Annabelle have their damage reduced by 2d12+5.
Legendary Resistance(3/day): If Annabelle fails a saving throw, she may choose to succeed instead.
Magic Weapons: Annabelle's weapons are considered magical
Perfect Hunter: Annabelle may choose to hide within dim and dark light perfectly
Dagger. Melee weapon attack: +10 to hit, reach 5ft, one target. Hit: 36 (4d12+10) slashing damage plus 11 (2d10) Necrotic damage
Arrow Barrage: Annabelle uses Arrow Shot 3 times
Arrow Shot. Ranged weapon attack: +10 to hit, reach 120ft, one target. Hit 41 (3d20+10) piercing damage plus 11 (2d10) Necrotic damage
Screamer: Annabelle attempts to frighten a target, the target must make a CON 27 saving throw. Failing the throw inflicts Frightened, and deals 57 (4d20+15) Necrotic damage. Successful halves damage, and the target is not Frightened
Darkness Dash: Annabelle cloaks into the shadows, dashing forwards 45ft in a line in any direction. During this dash, Annabelle does not provoke opportunity. Anything caught in this dash must make a DEX 25 saving throw, or take 62 (5d20+10) Slashing damage, alongside the target being Poisoned and Blinded for 2 turns. Succeeding the throw halves damage, and the target is not afflicted
Summon Demon: Annabelle may summon up to three demons of her choosing
Enter the description for how bonus actions work for your monster here.
Annabelle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Annabelle regains spent legendary actions at the start of her turn.
Demon Shift: Annabelle may move to half her movement speed, without provoking opportunity attacks
Master Archer: Annabelle may make one Arrow Shot, or Bow Whack attack
Detect: Annabelle makes a Perception check, with advantage
Annihilate(Costs 3 Actions): Annbelle chooses a target in an area that she can see, and shoots a Arrow of Annihilation at said target. The target must make a DC DEX 20 save, or take 59 (9d10+10) Piercing and Necrotic damage, and are Marked for Death. Marked for Death is defined as all attack rolls have advantage on a Marked target, and all saving rolls have disadvantage
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Ah, the demoness of combat and archery. She is a terrifying foe to meet, as she, in her time of wandering the Common realms, has mastered the art of the bow, along with her demonic magic.
Her only goal is to find strong beasts to take down, and enjoys the thrill of the hunt. Her tipped arrows aid her in her goal- however, she has her own weaknesses...
Not all beasts can be felled, but yet Annabelle does not understand. Anyone in her path, willing or not, are shot down from the dark, and she has turned even the mightiest of warriors into limp, poisoned corpses.
May whatever god bless you if you meet her fearful gaze. You will need it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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3/12/2023 2:17:09 PM
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3/13/2023 1:03:13 AM
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3/17/2023 6:32:21 PM
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6/27/2023 12:16:27 AM
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7/1/2023 12:32:43 AM
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7/2/2023 5:44:54 PM
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