Medium Humanoid, Neutral Evil
Armor Class 17 Chain shirt + shield
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
9 (-1)
Skills Stealth +6
Senses Darkvision 120ft., Passive Perception 10
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the clawleader has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Pack tactics. The clawleader has advantage on an attack roll against a creature if at least one of the clawleader’s allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Smell. The clawleader has advantage on Wisdom (Perception) checks that rely on smell.

Scurry Away! The clawleader can take the Dash action as a bonus action only to escape from danger.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage

 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. 

Description

Clawleader: Senior clanrats are known as clawleaders, and each one is given dominion over his own clanrat troops. Though they are more experienced and better able to wage war than their subordinates, most clawleaders compare unfavourably to stormvermin.

RemLezar

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