Brave. The albino stormvermin has advantage on saving throws against being frightened.
Relentless (Recharges after a Short or Long Rest). If the albino stormvermin takes 16 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Sunlight Sensitivity. While in sunlight, the stormvermin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack tactics. The stormvermin has advantage on an attack roll against a creature if at least one of the stormvermin’s allies is within 5 feet of the creature and the ally isn't incapacitated.
Keen Smell. The stormvermin has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The albino stormvermin makes three attacks with their longsword.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Description
Albino Stormvermin: The Albino Stormvermin are one of the greatest and most disciplined military force within the Under-Empire, taken from birth due to their albino coloration and trained by the Council of Thirteen to be near incorruptible and loyal bodyguards and warriors. These warriors are some of the best the Council has to offer, and serve as a symbol of power and prestige to those that have them as their bodyguards, for it would mean that the Skaven holds sway to the Council's favor. These warriors are as large as any Warlord, but possess a near alien level of obedience and loyalty to those they protect. One of their most known characteristics is that they are mute, perhaps as a way to ensure that should one of their numbers defect, they will not be able to compromise Council secrets.
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