Armor Class
9
Hit Points
16
(4d6 + 2)
Speed
20 ft.
STR
12
(+1)
DEX
14
(+2)
CON
13
(+1)
INT
9
(-1)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
DEX +4, INT +1
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision, Passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. This monster makes 2 Fire Swing attacks or one Lightning Strikes and One Slam
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Fire Swing. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 8 (2d6 + 1) fire damage.
Lightning Strikes. Ranged Weapon Attack: +4 to hit, range 20/50 ft., 3 targets. Hit: 16 (4d6 + 2) lightning damage.
Description
A dark robbed figure with a pale green face.
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