Medium swarm of Medium undead, Chaotic Neutral
Armor Class 9
Hit Points 16 (4d6 + 2)
Speed 20 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
9 (-1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +4, INT +1
Condition Immunities Exhaustion, Poisoned
Senses Darkvision, Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. This monster makes 2 Fire Swing attacks or one Lightning Strikes and One Slam

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Fire Swing. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 8 (2d6 + 1) fire damage. 

Lightning Strikes. Ranged Weapon Attack: +4 to hit, range 20/50 ft., 3 targets. Hit: 16 (4d6 + 2) lightning damage.

Description

A dark robbed figure with a pale green face.

Habitat: ForestHillSwampUnderdark

Pman13154

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