Armor Class
8
Leather Armor
Hit Points
27
(6d8)
Speed
20 ft.
STR
10
(+0)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
WIS +1
Skills
Athletics +2, Perception +4, Stealth +5, Survival +6
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can’t use it again until it moves 0 feet on one of its turns.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The tabaxi makes two attacks with its claws.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
7/2/2023 9:24:39 PM
|
0
|
1
|
--
|
Coming Soon
|
Comments