Medium Humanoid, Neutral Evil
Armor Class 12 17 With Portable Cover
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
9 (-1)
Skills Stealth +6
Senses Darkvision 120ft., Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the warplock jezzail has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Pack tactics. The warplock jezzail has advantage on an attack roll against a creature if at least one of the stormvermin’s allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Smell. The warplock jezzail  has advantage on Wisdom (Perception) checks that rely on smell.

Scurry Away! The warplock jezzail can take the Dash action as a bonus action only to escape from danger.

Ambusher. The warplock jezzail has advantage on attack rolls against any creature it has surprised.

Sharpshooter. Warplock jezzail ranged weapon attacks ignore half cover and three-quarters cover when shooting with a skaven heavy rifle. 

Portable Cover. Wherever the warplock jezzail goes a clanrat follows with a large pavise shield. This gives the warplock jezzail three-quarters cover against attacks and effects from in front of it.

Actions

Skaven Heavy Rifle. Ranged weapon attack: +4 to hit, range 400/2,000 ft., one target. Hit: 13 (3d8) piercing plus 10 (3d6) necrotic damage. If the skaven heavy rifle misfires the turn after being repaired then it catastrophically fails in a bright emerald green explosion dealing 10 (3d6) force damage plus 7 (2d6) necrotic damage in a 5 ft. cube centered on it’s wielder. Misfire 5.

Repair. If the skaven heavy rifle misfires then the warplock jezzail can as a bonus action attempt to repair it using a Tinker’s Tools check (DC 13)

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Get Down! The warplock jezzail can hunker down and use the pavise shield granted by Portable Cover to have total cover from attacks and effects in front of it.

Description

Warplock Jezzail: Specialized teams of marksmen that bear weaponry of the same name. The weapons that they are named after are long-barreled muskets that require a team of two skaven to fire and reload. This is because the rifle the marksmen team uses is extraordinarily long. Aided by its tremendous length, a Warplock Jezzail is capable of hitting targets at a distance greater than conventional bows or black powder firearms. Once the rifle is fired, the weapon unleashes a single bullet made entirely of refined toxic warpstone at such velocity that it strikes with a force capable of penetrating through even the thickest of armors.

RemLezar

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