Medium Humanoid (Leonin), Lawful Evil
Armor Class 16 Studded leather, shield
Hit Points 83 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws WIS +3, CHA +6
Skills Arcana +4, Deception +6, History +3, Insight +3, Intimidation +6, Stealth +5, Survival +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Celestial, Common, Leonin
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Evasion. If Brimaz is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he's incapacitated.

Innate Spellcasting. Brimaz's spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components:

Cantrips (at will): [Tooltip Not Found](3 beams),infestation(4d6) 

1/day each: banishment, detect evil and good

1st level (1 slot): command, hellish rebuke

Dark One’s Blessing. When Brimaz reduces a hostile creature to 0 hit points, he gains 4 temporary hit points.

Actions

Multiattack. Brimaz makes three weapon attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage.

Dart. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Description

 

 

AdranMythandril

Comments

Posts Quoted:
Reply
Clear All Quotes