Blood drinker. Using their razor sharp canine teeth they latch onto their victim on veins injecting two kinds of neurotoxins into their prey rendering them immobile and tricking the brain into thinking its in pain so the victim has trouble thinking clearly. They also inject a toxin that liquefies the prey's insides.
Jump & Bite. Melee Weapon Attack: +3 to hit, reach 8 ft., one creature. Hit: 3 piercing damage.
They can multiple when drinking lots of blood or blood they previously had in them to create the same looking bat they are and same abilities. They can also follow in a path together like be in a group and follow each others path while flying, like birds do in the sky.
Swoops down on the prey and jumps on their back and bites their neck by sucking their blood and injecting poison to.
If poison is used on them they can double it back by mixing it with their acidic spit.
Lair and Lair Actions
Dark Cave: They can see very far in darkness and has more advantage of getting their prey in a spot they want them at, and would be hard for people to kill them in the dark.
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