Medium Or Small Swarm of Tiny beasts, Chaotic Evil
Armor Class 6 Natural armor
Hit Points 4 (2d4 - 2)
Speed 3 ft., Burrow 2 ft., Swim 1 ft., Climb 3 ft., Fly 28 ft.
STR
7 (-2)
DEX
16 (+3)
CON
6 (-2)
INT
3 (-4)
WIS
11 (+0)
CHA
2 (-4)
Damage Vulnerabilities Fire
Damage Resistances Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision Can see 50 ft away , Passive Perception 6
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Blood drinker. Using their razor sharp canine teeth they latch onto their victim on veins injecting two kinds of neurotoxins into their prey rendering them immobile and tricking the brain into thinking its in pain so the victim has trouble thinking clearly. They also inject a toxin that liquefies the prey's insides.

Actions

Jump & Bite. Melee Weapon Attack: +3 to hit, reach 8 ft., one creature. Hit: 3 piercing damage.

Bonus Actions

They can multiple when drinking lots of blood or blood they previously had in them to create the same looking bat they are and same abilities. They can also follow in a path together like be in a group and follow each others path while flying, like birds do in the sky. 

Reactions

Swoops down on the prey and jumps on their back and bites their neck by sucking their blood and injecting poison to.

Mythic Actions

If poison is used on them they can double it back by mixing it with their acidic spit.

Lair and Lair Actions

Dark Cave: They can see very far in darkness and has more advantage of getting their prey in a spot they want them at, and would be hard for people to kill them in the dark.

Monster Tags: Demon

Habitat: ForestGrassland

ElcharGreen

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