Gargantuan Dragon, Any Alignment
Armor Class 22 Natural
Hit Points 280 (8d10 + 32)
Speed 30 ft., Burrow 80 ft.
STR
22 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +12, CON +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30ft, Darkvision 60ft, Passive Perception 10
Languages Telepathy 120ft Breakdramon understands all languages that it's owner/bonded one does but Can't speak or write it,
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Companion Health:  Breakdramon's Health is equal to 120 + 15x Character level of that character/NPC that controls it

Mental Images: Breakdramon cannot speak instead it communicated telepathically with the use of mental images and feelings to convey it's thoughts

Gravity Manipulator: Breakdramon can freely control what Creatures get affected by it's Gravity Crush Attack

Actions

Multiattack Breakdramon Can make 2 Destroyed Rush Attacks and 1 Infinity Boring Attack as well as can replace either attack for a Gravity Crush If available

Infinity Boring. Ranged Weapon Attack: +7 to hit, reach 5ft., 1 target. Hit 12 (2d10 +1) Piercing damage. 

Destroyed Rush. Melee Weapon Attack: +12 to hit, reach 5ft., 1 target. Hit 19 (2d12 +6) Slashing damage. 

Gravity Crush Recharge 5-6: Breakdramon creates a 20-foot-radius sphere of destructive gravitation force centered on a point it can see within 1000ft. For the Attacks duration, the sphere and any space within 100 feet of it are difficult terrain, and nonmagical objects fully inside the sphere are destroyed if they aren't being worn or carried.

When the sphere appears and at the start of each of Breakdramon's turns until the Attack ends, unsecured objects within 100 feet of the sphere are pulled toward the sphere's center, ending in an unoccupied space as close to the center as possible.

A creature that starts its turn within 100 feet of the sphere must succeed on a Strength saving throw or be pulled straight toward the sphere's center, ending in an unoccupied space as close to the center as possible. A creature that enters the sphere for the first time on a turn or starts its turn there takes 8d10 force damage and is restrained until it is no longer in the sphere. If the sphere is in the air, the restrained creature hovers inside the sphere. A creature can use its action to make a Strength check, ending this restrained condition on itself or another creature in the sphere that it can reach on a success. A creature reduced to 0 hit points by this spell is annihilated, along with any nonmagical items it is wearing or carrying. This ability Lasts for 1 minute

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/3/2023 5:52:26 AM
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7/3/2023 6:04:07 AM
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Digitalking2121

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