Large Humanoid, Typically Neutral
Armor Class 18 Natural
Hit Points 105 (10d12 + 20)
Speed 30 ft., Swim 25 ft.
STR
19 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 30 ft, Tremorsense 15 ft, Passive Perception 14
Languages Aquan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. Arthro Chitinfolk can breathe air and water. 

Powerful build. Arthro Chitinfolk count as a size larger when determining its carrying capacity and the weight it can push, drag or lift. 

Sentinel. When the Arthro Chitinfolk hits a target with an attack of opportunity the target's speed becomes 0 until its next turn. Creatures who Disengage from Arthro Chitinfolk also provoke attacks of opportunity and when a creature within 5 ft of an Arthro Chitinfolk makes an attack against a different target it can use its reaction to make one attack against it. 

Spellcasting. The Arthro Chitinfolk has following spells prepared:

At will: Create or Destroy Water
(1/day): Move Earth

Actions

Multiattack. Arthro Chitinfolk make two attacks.

Cleaver. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 18 (2d12 + 5) slashing damage. 

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 12 (1d10 + 5) bludgeoning damage. A target must make a strength saving throw (DC 15) or is grappled by the Arthro Chitinfolk. 

Reactions

Reflex Strike. When a creature hits the Arthro Chitinfolk with a melee attack, it can make one Cleaver attack against it. 

Defensive Nature. If a creature makes an attack against an Arthro Chitinfolk, they can attempt to block the incoming attack. Roll a d6 and add the total to the Arthto Chitinfolk's AC. 

Description

These odd, almost alien crab-like people claim vast territories along coast lines, underwater and even in deserts. They fiercely defend their claimed land and view any trespassers as an immediate threat and as someone who is challenging their strength and status. A challenge is always fought to the death. Arthro Chitinfolk collect shiny coins, gems and even magical items worth a great fortune. Little is known about their mysterious culture, although many serve evil beings of greater power or are commanded by other aquatic creatures of higher status, like Aboleth or Krakens. They often dig large pitfall traps in hopes of capturing travellers and caravans traversing the deserts and bury themselves nearby, only showing their eyes like a crocodile. 

Habitat: CoastalDesertUnderwater

TheCornerGoblin

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