Taste Air. Copperhead Xoclodiles can taste the air to gain advantage on perception checks.
Spiked Hide. If the Copperhead Xoclodile is hit with a melee weapon attack by a creature within 5 feet of it, the target creature suffers 2 (1d4) piercing damage, and the xoclodile's AC increases by the amount rolled on the die.
Natural camouflage. The Copperhead Xoclodile has advantage on dexterity (stealth) checks made in a desert based terrain.
Poisonous Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 4 (1d4+2) piercing damage plus 4 (2d4) poison damage. The target must make a DC 12 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. The target must make a DC 12 Strength saving throw, on a failed save be knocked prone.
Description
Copperhead Xoclodiles adapted to arid environments, having developed thick scales and spikes to deter predators from preying on them. During desert heat waves, they will often bury themselves up to their eyes in the sand to prevent overheating.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/14/2018 7:53:05 AM
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14
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5e
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11/16/2018 4:16:23 AM
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32
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1
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5e
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Coming Soon
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6/9/2019 6:32:24 AM
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247
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2
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5e
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Coming Soon
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