Armor Class
9
Natural
Hit Points
15
(3d4 + 6)
Speed
30 ft., Walk 5 ft.
STR
12
(+1)
DEX
15
(+2)
CON
10
(+0)
INT
9
(-1)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
dive. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 2) bludgeoning damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments