Medium Beast, Neutral
Armor Class 9 Natural
Hit Points 15 (3d4 + 6)
Speed 30 ft., Walk 5 ft.
STR
12 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

dive. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 6 (1d6 + 2) bludgeoning damage. 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BrightStar1234

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